We'll use GIMP to prepare the textures, and the node editor to apply them to Cycles materials in Blender. You'll learn how to UV map your 3D objects in Blender and texture them. We will then begin modeling the mech character and the environment. We'll start with the Blender user interface and navigation tools, providing you with a solid foundation before moving forward. You'll learn all the steps involved in bringing your own 3D animations to life. From the first polygon to the final render. In this course we'll go through the process of creating an animated scene in Blender from scratch. "Do you have a story to tell? An idea to bring to life? Then join me for this project-based introduction to Blender and 3D animation.
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